Revolve

A solid made by spinning a built-in 2D shape (rectangle, ellipse or airfoil) a full turn around an axis. With Offset 0 it is a solid of revolution; a positive Offset moves the shape off the axis and makes a ring.

Inputs

Center Point

Center, from a wire; replaces the typed value.

Takes: any block that gives Point (13 blocks)
Axis Vector

Direction of the spin axis; only its heading counts.

Offset Number

How far the middle of the 2D shape sits from the axis.

Section Choice

The 2D shape spun around the axis: a rectangle whose corners can be rounded, an ellipse, or an airfoil (a symmetric teardrop whose round nose tapers to a sharp tail).

Size 2D Vector

Full width and height of the rectangle (u, v).

Round Number

Radius of the corner rounding; 0 keeps sharp corners, and it is capped at half the shorter side.

Radii 2D Vector

Half-width and half-height of the ellipse (u, v).

Chord Number

Length from nose to tail.

Thickness Number

Diameter of the round nose, which is also the widest point.

Output

Solid

Used by: any block that takes Solid (95 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

Solid Solid

The revolved shape as a Solid.

Center Point

A point on the axis of revolution.

BoundingBox Bounding Box

The axis-aligned extent of the revolved shape.

ScalarField Number

The revolved shape's signed distance, as a field.

In the demos

What implicit modeling is

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