Scale Warp

Stretches or squashes a Solid or a field by separate factors along X, Y and Z about the origin. A Solid stays a Solid and a field stays a field. With Re-distance on, the values are multiplied by the smallest factor so a Solid stays close to true distance; off, the values are left as they are.

Inputs

Input Solid

The Solid or field to stretch.

Takes: any block that gives Solid (102 blocks)
X scale Number

Stretch factor along X; 1 leaves it unchanged, negative mirrors.

Y scale Number

Stretch factor along Y; 1 leaves it unchanged, negative mirrors.

Z scale Number

Stretch factor along Z; 1 leaves it unchanged, negative mirrors.

Re-distance Yes/No

On: the values are multiplied by the smallest factor, so a Solid stays close to true distance. Off: the values are left as they are, so a stretched distance field no longer measures true distance.

Output

Solid

Used by: any block that takes Solid (95 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

BoundingBox Bounding Box

The axis-aligned extent of the Solid.

ScalarField Number

The Solid's signed distance, as a field.

Inverted Solid

The Solid turned inside out: what was inside is now outside.

What implicit modeling is

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