Offset Plane

A copy of a plane moved along its own normal by a signed distance: positive moves it the way the normal points, negative the other way. Its direction stays the same.

Inputs

Plane Solid

The plane to move: a plane block, a Profile's plane, or a Frame's coordinate plane.

Takes: any block that gives Solid (102 blocks)
Distance Number

Distance, from a wire; replaces the typed value. A wired field varies the offset from point to point.

Output

Plane

Used by: any block that takes Plane (102 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

Solid Solid

The half-space on the side opposite the normal, as a Solid.

Frame Frame

The plane's coordinate frame: an origin plus orthonormal X, Y and Z axes.

Origin Point

The point on the plane closest to the world origin.

Normal Vector

The plane's unit normal.

ScalarField Number

Signed distance to the plane, dot(p, normal) − offset; use it to drive a Range Map or to clip.

Transform Transform

The affine map from the plane's local frame to world coordinates.

Inverted Solid

The opposite half-space: this plane with its normal flipped.

What implicit modeling is

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