Keeps part of the design space solid while Topology Optimization runs, for bolt bosses, load pads and other features that must survive. The frozen material does not count against the volume budget.
Cells to keep solid, usually from Region in Solid with Entity set to Cells.
Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.
How far the Solid breaks the rule at each point, 0 where it is met; only there when a Solid is connected.
The steepest overhang allowed, measured against the build plate, in degrees.
The direction the part grows in, normal to the build plate.
The thinnest wall or smallest feature allowed.
The bound a Metric is held to (at most, at least, or equal).