A plane through a point, facing a normal direction. As a Solid it is the half-space behind the plane (opposite the normal), handy for cutting; its field is the signed distance to the plane.
Origin, from a wire; replaces the typed value.
Normal, from a wire; replaces the typed value.
Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.
The half-space on the side opposite the normal, as a Solid.
The plane's coordinate frame: an origin plus orthonormal X, Y and Z axes.
The point on the plane closest to the world origin.
The plane's unit normal.
Signed distance to the plane, dot(p, normal) − offset; use it to drive a Range Map or to clip.
The affine map from the plane's local frame to world coordinates.
The opposite half-space: this plane with its normal flipped.