Vector

A fixed 3D direction given by its X, Y and Z parts. Wire it wherever a direction is asked for.

Inputs

X Number

Amount along the world X axis.

Y Number

Amount along the world Y axis.

Z Number

Amount along the world Z axis.

Output

Vector

Used by: Rotate, Scale, Warp, Sample Field, Rib Walls, Average, Sum, Unpack Vector, Vector Angle

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

X Number

The vector's x component.

Y Number

The vector's y component.

Z Number

The vector's z component.

Length Number

How long the vector is (its magnitude).

UnitVector Vector

The same direction scaled to length 1.

Negative Vector

The vector pointing the opposite way.

Point Point

The point this vector reaches when started at the world origin.

Field Vector

This vector as a vector field with the same value everywhere.

List List of Vector

This vector in a Vector List of one.

In the demos

What implicit modeling is

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