Blocks Shapes Browse the reference Shapes Bounding Box — An axis-aligned box region stretched between two points. Box — An axis-aligned solid box. Capsule — A solid rod with hemispherical ends: every point within the radius of the straight segment from A to B. Cone — A solid cone between two points, with its own radius at each end. Cube — An axis-aligned cube Solid with all sides the same length, centered on a point. Cylinder — A solid cylinder around the line from a start point to an end point. Ellipsoid — A solid ellipsoid: a sphere stretched to its own radius along X, Y and Z. Rounded Box — An axis-aligned solid box with all edges and corners rounded. Rounded Cylinder — A solid cylinder between two cap centers whose outer rim edges are rounded off. Sphere — A solid ball of a given radius around a center point. Torus — A solid ring (torus): a round tube bent into a circle around a center point. Circle — A flat disc Profile of a given radius around a center point, facing the Normal direction. Curves to Profile — A flat, closed Profile outlined by one or more curves joined end to end, in the order of the rows; each curve is turned to run on from the one before it, so curves picked in either direction join. Join Profiles — Combines several Profiles into one Profile covering all of them. Points to Polygon — A flat, closed Profile whose corners are the listed points, in order. Rectangle — A flat rectangle Profile of a given length and width around a center point. Regular Polygon — A flat polygon with equal sides and equal angles, placed on a plane. Slot — A flat slot Profile: a rectangle with two half-round ends, centered on a point. Angle Arc — An arc made by turning a start point around an axis by an angle. Arc — A circular arc that starts at Point 1, passes through Point 2 and ends at Point 3. Blend Curve — A connecting curve that joins two curves at a chosen distance along each. Conic Through Points — A conic arc from a start point to an end point, bent toward an apex point where its two end tangents meet. Control-Point Spline — A smooth B-spline curve shaped by a list of control points. Curve Frame — A coordinate frame sitting on a curve at a given distance from its start. Curve Intersections — Finds every place a curve passes through a Solid's surface and returns those points as a Point List, in order along the curve. Curve Point — The point on a curve at a given distance from its start, measured along the curve. Divide Curve — Places points along a curve at equal spacing measured along the curve, starting at its first point. Interpolated Spline — A smooth curve that passes exactly through every listed point, in order. Intersection Curve — The curve where the surfaces of two Solids meet, traced numerically. Join Curves — Chains curves that meet end to end into one continuous Curve. Line — A straight line segment between two points. Line Along Direction — A straight line segment that starts at a point and runs a given length in a given direction. Mirror Curve — The mirror image of a curve across a plane. Polyline — An open Curve made of straight segments joining the listed points in order. Project Curve to Plane — Flattens a curve onto a plane by moving each of its points along the plane's normal. Tangent Arc — A circular arc that leaves a start point in a chosen direction and ends at an end point. Tangent Conic — A conic arc from a start point to an end point that leaves and arrives along given directions. Tangent Spline — A smooth cubic curve that passes through every point and leaves each one along its own tangent vector. Trim Curve — Cuts a curve where it crosses a Solid's surface and keeps the pieces outside the Solid (or inside, with Invert). Axis — An infinite straight line with a direction, set by a point on it and a direction vector. Frame — A local coordinate system: an origin plus three perpendicular axes. Interpolated Point — A point on the straight line through two points, placed by a factor: 0 lands on Point 1, 1 on Point 2, 0.5 halfway. Local Point — A point placed by X, Y and Z coordinates measured in a local frame instead of the world axes. Offset Plane — A copy of a plane moved along its own normal by a signed distance: positive moves it the way the normal points, negative the other way. Point — A position in space given by X, Y and Z coordinates. Point-Normal Plane — A plane through a point, facing a normal direction. Project Points to Plane — Drops every point of a list straight onto a plane, along the plane's normal. Scatter Points in Solid — Scatters random but evenly spread points inside a Solid. Scatter Points on Mesh — Scatters a set number of random points over a mesh surface, by area. Spread Points — Spreads an exact number of points evenly over a surface: a mesh, or a Solid's surface. Vector — A fixed 3D direction given by its X, Y and Z parts.