Twist

Twists a solid about the normal of a plane: each slice is turned by an angle that grows with its height above the plane.

Inputs

Input Solid

The solid to twist.

Takes: any block that gives Solid (102 blocks)
Plane Solid

The twist axis runs through this plane's origin along its normal. Defaults to the world XY plane.

Takes: any block that gives Solid (102 blocks)
Rate Number

Turn in degrees per mm of height, right-handed about the normal. Wire a field to vary it.

Takes: any block that gives Number (102 blocks)

Output

Solid

Used by: any block that takes Solid (95 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

BoundingBox Bounding Box

The axis-aligned extent of the Solid.

ScalarField Number

The Solid's signed distance, as a field.

Inverted Solid

The Solid turned inside out: what was inside is now outside.

What implicit modeling is

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