Intersect

Keeps only the region shared by all listed solids (the maximum of their fields). The blend type and radius shape the edges where they meet.

Inputs

Solids List of Solid

The solids to operate on: fill in the rows, or wire a Solid list in their place. For Cut these are the solids removed.

Takes: any block that gives Solid (102 blocks)
Blend type Choice

Shape of the seam where solids meet: rounded (circular fillet), chamfered (45° bevel), sharp (no blend; the radius is ignored), continuous (polynomial smoothing), organic (exponential melt; shifts the whole surface slightly, not only the seam) or super (superelliptic fillet that joins with continuous curvature, so no edge line shows; surfaces farther than the radius from the other solids stay exactly as they were).

Blend Number

Blend radius in mm. Wire a field to vary it across space; wherever it is 0 or less the seam stays sharp. Ignored when the blend type is sharp.

Takes: any block that gives Number (102 blocks)

Output

Solid

Used by: any block that takes Solid (95 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

BoundingBox Bounding Box

The axis-aligned extent of the Solid.

ScalarField Number

The Solid's signed distance, as a field.

Inverted Solid

The Solid turned inside out: what was inside is now outside.

In the demos

What implicit modeling is

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